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🐳 The Best Unity WebSocket Plugin for All Platforms.

C# 904 183 Updated Sep 28, 2024

KlayGE is a cross-platform open source game engine with plugin-based architecture.

C++ 2,079 351 Updated Sep 6, 2024

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

C# 1,074 279 Updated Mar 21, 2023

A C# port of Box2D

C# 540 102 Updated Sep 8, 2024

Software implementation of floating point numbers and operations

C# 173 27 Updated Oct 24, 2022

Laigter: automatic normal map generator for sprites!

C++ 877 61 Updated Oct 14, 2024

小道笔记

HTML 29 9 Updated May 23, 2020

Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required

C# 269 38 Updated Oct 3, 2023

主要是个人收集的一些游戏相关的渲染知识和白嫖圣地

264 37 Updated Oct 16, 2020
C# 34 11 Updated Jul 7, 2021

Examples of various Unity 2D Physics components and features.

C# 519 80 Updated Sep 14, 2024

Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…

C# 484 91 Updated Jun 13, 2024

FishNet: Unity Networking Evolved.

C# 1,339 142 Updated Oct 12, 2024

#1 Open Source Unity Networking Library

C# 5,163 765 Updated Oct 14, 2024

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

C# 1,597 498 Updated Oct 8, 2024

Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.

JavaScript 652 199 Updated Oct 14, 2024

A first person multiplayer shooter example project in Unity

C# 4,865 1,838 Updated Dec 5, 2023

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

C# 2,138 433 Updated Oct 15, 2024

Additional tools for Visual Effect Artists

C# 1,126 107 Updated Oct 4, 2024

頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

C# 787 110 Updated Mar 30, 2021

■■百人计划■■百人计划先行版 - 大世界雾效教案

ShaderLab 39 6 Updated Aug 23, 2022

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 501 46 Updated Feb 26, 2024

Public repository for my GDC 2019 presentation "Breaking Down Barriers"

123 13 Updated Mar 24, 2019

A demo of various normal map filtering techniques for reducing specular aliasing

C++ 83 21 Updated May 14, 2018

This repo contains older DX11-era samples that were previously hosted on CodePlex

17 2 Updated Aug 22, 2022

Implement software virture texture using Unity 2019

C# 44 8 Updated Mar 12, 2020

GPU Driven Particles Rendeing using Unity's SRP

C# 83 18 Updated Feb 19, 2020

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

C# 474 63 Updated May 16, 2022
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