-
Notifications
You must be signed in to change notification settings - Fork 2
Home
Justin edited this page Aug 25, 2021
·
131 revisions
Welcome to the Urho3D wiki!
This is the official community effort in an attempt to provide a solid, expanding knowledge base to get you started and keep you going with the Urho3D game engine. There is still a lot to be done so please share your wisdom.
- Libraries that extend Urho3D.
- Wishlist/Ideas Put stuff you would like to see in this wiki here!
- Urho3D Wishlist Features and ideas for Urho and/or libraries/modules for Urho.
- Compiling Urho3D
- Setting up an Urho3D Project (CMake)
- Project Wizards and Templates
- First Project
- Urho3D Sample Platformer [updated]
- Urho3D-Toolbox
- Skyboxes
- Terrain
- DebugHud and Profiling
- Materials
- Events
- 3D sound source
- Physics
- Sound (TODO)
- XML
- Shaders (TODO)
- Command Line Options
- Manually draw something on a texture/image
- How to fix a fast object not colliding with things?
- How to define 3D object in code
- Manually controlling bones
- Mixing/Blending Animations
- Super Large Worlds
- Post Processing Effects (TODO)
- Changing Engine Parameters before and while running
- Shipped Materials (TODO)
- Texture Animation and Texture Atlases via UV changes
- How to add component to UIElement
- Import Mixamo 3D model to Urho3D (UrhoTournament)
- Unity2Urho - Porting projects from Unity to Urho
- 6DoF Bullet samples
- Behavior Tree for Urho3D
- Urho3D CodeBlocks Wizard
- Client-side prediction subsystem
- Character Controller - FPS Controller by hdunderscore
- Oculus Rift support (renderer and input)
- Mumble voice chat integration
- openWorld - working implementations of SSR and vegetation impostors
- A more advanced INI parser
- Raycast, getting face information from
- NAT punchthrough tutorial
- Newton Dynamics Integration
- Runtime-compiled C++ in Urho3D aka “Scripting in C++”
- Blender Simple Lightmap Export
- Lightmapping using Blender
- Exporting LODs with Blender
- Mesh Generator
- SoftBody physics example
- Procedural Geometry Helpers
- Kinematic character controller
- Another kinematic character controller
- Urho3D Lightmap Generator - Radiosity baked GI and dynamic lightmap textures
- Prefab system
- How to layer scenes
- Managing large scenes
- SplashScreen full example
- Background scene loading thread
- How to best generate an in-game hud
- Reflections
- Cutting Holes in Terrain
- Vegetation in Urho3D
- Choosing collision masks/layers
- Moire patterns and artifacts with directional lights
- How to control render order
- Curved text
- Way to getting depth texture in forward render path?
- Loading prefabs
- Streaming Navigation Meshes
- Parallax occlusion
- Parallax mapping
- Basic Material Effects For Rendering
- Models dissolving like Doom 3
- Outline v2
- Soft Particles
- Torchlight 2-ish occlusion ghosting
- Render UI to texture
- Turbo Badger UI implementation
- Turbo Badger UI integration (Lumak) ; supplemental update
- AUI (Atomic Game Engine + Turbo Badger)
- Dear ImGui w/o steamrolling
- Blender 2.8 exporter with additional features, Dev-Workflow used in GGJ2020
- Urho3D-Blender (up to 2.79b)
- Edddy - A block-based map editor written in C++
- ManaWarg - A versatile world builder for Urho3D [forum thread]
- Free Terrain Editors
- Terrain Editor - terrain with more capability
- irc://irc.libera.chat/urho3d There's an unofficial IRC channel "urho3d" on Libera.Chat.
- http://discourse.urho3d.io/t/ready-to-use-models-with-animations/2147 Some ready to use models for Urho
Modify me